(2026-03-20) If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen
Some are contemplative and serene, acting only when needed, while others are aggressive and forceful, exerting their will onto others
Once during each of your turns, you may cast a Zombie creature spell from your graveyard
And because its power granted equals the number of creatures you have, the damage is multiplicative, not additive like most other team pump effects
Still, that's a small gripe when this deck is as strong as it truly is
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